The City of Ghosts
Firearms of the Iron Kingdoms
Firearms are rare and expensive weapons utilize alchemical blasting powder to project a small lead ball at great velocity.
Iron Kingdoms firearms are breach-loading weapons, a bolt being pulled back, and the weapon “breaking in half” at a hinge point to permit loading. The combustion chamber into which a charge is loaded must be cleaned out and the charge loaded before the breach is closed and bolted. The trigger spring is then primed by means of a crank or leaver, and the weapon is then ready to fire.
Firearms may be purchased as masterwork weapons, with the usual extra cost and modifiers.
Reloading takes a number of standard actions and a successful Craft (small arms) check succeeds, the weapon will be reloaded after the necessary actions are spent. If the check fails or the process is interrupted, reloading must begin anew. If the check is failed by 5 or more, the ammunition is ruined. Reloading actions provoke attacks of opportunity.